Scroll to content
Sarisbury Infant School home page

Sarisbury Infant School

Sailing the Seas to Success

School Logo

Sarisbury Infant School

Computing

Within the ever evolving technological world our children live in, at Sarisbury Infant School we model and educate our pupils on how to use technology positively, responsibly and safely. We recognise that technology can enable children to communicate and share their learning in new and innovative ways. Through practical and engaging learning activities, we strive to inspire children’s creativity alongside developing transferrable skills, which in turn supports our children in solving problems. Computing is an integral part to a child’s education and everyday life.

 

Computing lessons are explicitly taught in a discrete approach, with opportunities for site of application learning throughout the week, during children’s continuous provision time. This ensures children are able to develop depth in knowledge and skills over the duration of each of their computing topics. Additionally, cross-curricular opportunities motivates children and supports them to make connections and to apply previous learning.

In our teaching of Computing, we endeavour to expose children to a variety of software, programs and hardware in order to offer a range of appropriate challenges and experiences. Within the learning environment, children and teachers can access interactive whiteboards, laptops, desktop computers, programmable toys, iPads and a green screen.

Progression of Skills

The opportunities we provide our children within the curriculum is underpinned on a progression of skills focusing on Digital Literacy, Computer Science and Information Technology. These strands are revisited repeatedly through a range of themes, enabling children to practise and apply their understanding, to ultimately ensure skills are successfully developed and learning is embedded.

 

National Curriculum

Key Stage One

 

Pupils should be taught to:

  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school

Apps

Websites