Design and Technology

Design and Technology

James Swift – DT Leader

 

At Sarisbury, Design and Technology is a practical and creative subject taught through cross curricular topics. We believe that our children are natural investigators, inventors and makers. We encourage their creativity and imagination to create simple products and promote the enjoyment and challenge in solving problems.

 

Children will have the opportunity to engage in the process of designing and making, acquire the skills to make products as well as evaluate and test their ideas. The children’s ‘final product’ is always personalised to them. Additionally, they will develop the life skills and gain knowledge associated with healthy living, food nutrition and cookery.

 

Design and Technology allows children to explore the designed and human made word that they live in and teaches them the practical skills and techniques to make a design come to life.

 

 0 - DT 2

Year Two moving pictures

 

Following the Early Years Foundation Stage Framework, Design and Technology skills are incorporated into focused opportunities within the following areas of learning:

  • Expressive Arts and Design
  • Communication and Language
  • Physical Development (Moving and Handling)
  • Mathematics (Shape, Space and Measure)
  • Understanding of the World

 

Following the National Curriculum for Design and Technology, there are five areas which the children will learn a variety of skills and techniques. These areas are:

 

1. Cooking and Nutrition:

  • understand where food comes from
  • use the basic principles of a healthy and varied diet to prepare dishes

2. Design:

  • design purposeful, functional, appealing products for themselves and other users
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, Computing

3. Make:

  • select from and use a range of tools and equipment
  • use a wide range of materials and components, including construction materials, textiles and ingredients

4. Evaluate:

  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria

5. Technical knowledge:

  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms, such as levers, sliders, wheels or axles within their products

 

0 - DT

Year One jungle dioramas

 

 DT teach at Sarisbury

 

 

Design and Technology Progression of Skills:

DT

  

Early Years

Year One

Year Two

Joining components

Levers and Sliders

Structures

Using tools safely

Wheels and Axles

Sewing

Food Technology

Food Technology

Food Technology